DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Published: June 25, 2025

ISBN: 9798289659729

DirectX DirectX 12 HLSL GPU Programming Graphics Pipeline
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About This Book

This groundbreaking book explores advanced techniques in Rendering that scales from small projects to enterprise applications.

Key Features

  • Deep dive into DirectX concepts and applications
  • Companion website with code samples and resources
  • Companion website with code samples and resources
  • Troubleshooting guide for common issues and errors
  • Case studies from successful projects

Community Reviews

4.8/5 (132 reviews)
5 stars (85%)
4 stars (10%)
3 stars (3%)
2 stars (1%)
1 star (1%)

Discussions About This Book

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Unexpected insights from DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Harper Davis 19 hours ago

I recommended DirectX+HLSL/Graphics/Compute All-in-One (Paperback) to my entire team after reading it. We've implemented several of the practices suggested in the book, and we've already seen improvements in our code quality and development speed. The practical advice is backed by research and real-world experience.

Ray Tracing
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Rowe Phillips

I appreciate that DirectX+HLSL/Graphics/Compute All-in-One (Paperback) doesn't just focus on code but also on the thought process behind it. That mindset shift has been invaluable.

1 hours ago
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Logan Johnson

Our entire team is reading DirectX+HLSL/Graphics/Compute All-in-One (Paperback) together and discussing a chapter each week. It's been great for aligning our approach to development.

2 hours ago
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How DirectX+HLSL/Graphics/Compute All-in-One (Paperback) changed my approach to development

Posted by Justice Campbell 7 hours ago

What sets DirectX+HLSL/Graphics/Compute All-in-One (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.

Ray Tracing
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Comparing DirectX+HLSL/Graphics/Compute All-in-One (Paperback) with other resources

Posted by Sage Stewart 5 hours ago

I recommended DirectX+HLSL/Graphics/Compute All-in-One (Paperback) to my entire team after reading it. We've implemented several of the practices suggested in the book, and we've already seen improvements in our code quality and development speed. The practical advice is backed by research and real-world experience.

Optimization
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Why every developer should read DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Quinn Roberts 11 hours ago

What sets DirectX+HLSL/Graphics/Compute All-in-One (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.

DirectX
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My review of DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

Posted by Peyton Baker 21 hours ago

DirectX+HLSL/Graphics/Compute All-in-One (Paperback) isn't just another technical manual—it's a thoughtful exploration of what it means to be an effective developer in today's landscape. The authors blend technical depth with philosophical insights that have changed how I think about my craft.

HLSL
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Applying concepts from DirectX+HLSL/Graphics/Compute All-in-One (Paperback) in real projects

Posted by Parker Baker 12 hours ago

What sets DirectX+HLSL/Graphics/Compute All-in-One (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.

DirectX
Purchase Options
DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

DirectX+HLSL/Graphics/Compute All-in-One (Paperback)

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$225.85
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Community Stats
Readers of this book: 1403
Active discussions: 88
5-star ratings: 87%
Would recommend: 93%