Published: March 17, 2024
ISBN: 979-8320006857
An essential reference for modern cutting-edge developments in ray-tracing that scales from small projects to enterprise applications.
Posted by Quinn Hall 5 hours ago
What sets WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.
Posted by Sage Parker 9 hours ago
I've been working with webgpu for over five years, and I still found valuable insights in WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback). The chapter on wgsl particularly transformed how I approach my work. The examples are practical and the explanations are clear without being oversimplified.
Posted by Dakota Lewis 20 hours ago
As a senior developer, I'm often skeptical of technical books, but WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) surprised me. The authors don't just explain how things workâthey explain why they work that way, which is crucial for truly understanding these concepts. The sections on programming are worth the price alone.
Posted by Rowe Carter 20 hours ago
I recommended WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) to my entire team after reading it. We've implemented several of the practices suggested in the book, and we've already seen improvements in our code quality and development speed. The practical advice is backed by research and real-world experience.
Posted by Marley Lopez 17 hours ago
I recommended WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) to my entire team after reading it. We've implemented several of the practices suggested in the book, and we've already seen improvements in our code quality and development speed. The practical advice is backed by research and real-world experience.
Posted by Oakley Carter 1 hours ago
What sets WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) apart is its focus on practical application. Each chapter includes exercises that challenge you to apply what you've learned, and the companion website provides additional resources. I've already incorporated several techniques into my daily work.
I'm about halfway through WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) and it's already changed how I think about debugging. The systematic approach they describe has saved me hours this week alone.
4 hours agoI appreciate that WebGPU and WGSL by Example: Fractals, Image Effects, Ray-Tracing, Procedural Geometry, 2D/3D, Particles, Simulations (Paperback) doesn't just focus on code but also on the thought process behind it. That mindset shift has been invaluable.
3 hours ago